Club 2% The Logical Coaching Game 愛因斯坦的謎題, 讓你的🧠腦筋急轉彎
Einstein's Riddle' is said to have been invented by Albert Einstein as a boy. It is said that he claimed only 2% of the world's population would be able to solve it. This ingenious puzzle set has been based on Einstein's Riddle, but don't worry, because this version is much more solvable and has been broken down into 84 challenges with increasing levels of difficulty.
This is how it works. In front of you is a row of houses. Each is home to a different person and in some cases, their pet. Combining the clues that you are given with logical deduction, your challenge each time is to work out who lives where. The concept is brilliant and the puzzles fantastic!
- Do YOU belong to the 2% who can solve Einstein’s puzzle? It is said that his puzzle can only be solved by 2% of the world, but don't worry, this version is broken down!
- Classic Who-Goes-Where logic puzzle with clues and over 80 difficulty levels that enhances cognitive ability & logical deduction. Solve who lives in which house with which pet by sorting out the given clues and using logic!
How to Play ?
- Arrange the houses on the table with the fences connecting them.
- Sort the cards in ascending order from 1-84 facing up.
- Check the top of the card for which pets and/or people you need to solve the challenge and put them in front of you (e.g. if the top of the card only shows the 'people' symbol, set up the people and leave the pets in the box).
- Pick up a challenge card and read all the clues.
- Decide which clues are more important than others and follow the sequence to solve the challenge. Using the clues and your logical deduction skills, place the figures in the correct houses.
- Solve all 84 challenges and be just like Einstein!
Contents
- 5 plastic houses
- 10 3D plastic game pieces - 5 people and 5 pets
- 84 challenge cards containing riddles of increasing difficulty levels
- Ages 4 and above

在你面前有一排小房子。每棟房子住了不同的人,也許還有他們的寵物。憑邏輯推理來找出“誰住在那裡?”。注意每棟房子只能有1位屋主。若提示有屋主和寵物,就要將1個屋主和1隻寵物放在一棟房子。你的任務就是依提示來破解84個由淺至深的謎題。睇落簡單,隨難度昇級體驗吓「攪盡腦汁」!
🏘誰住在哪裡?
孩子可以學到甚麼?
- 如何分辨「主要」和「次要」
- 準備孩子面對日後生活中遇到的挑戰
- 根據事情的重要性,來評估其的真正價值,並予以安排及重組次序
- 如提示是有效的,則結論是正確無誤。
- 根據推論式的思考,得出來只有一個可能的結果。
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邏輯的基礎,是眾所周知的數學方程式:
假設 A = B,而B = C,則 A= C
- 5個小房子
- 10個立體塑料遊戲棋子 - 5個人和5隻寵物
- 84張挑戰卡,其中難度越來越高
- 詳細英文說明書
人數:1人或以上
適合:4歲或以上 (“適合年齡”取決於謎題的難度,亦即是變數的數目)
獨特的學習體驗,旨在激發,老幼咸宜,可以整個家庭一起玩!
具70年歷史、來自以色列的品牌 KOD KOD,由資深兒童心理學家及教育工作者攜手合作,為孩子研發有助培育他們認知和邏輯思維的益智遊戲。